Blathr Wayne Lorentz

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Showing blathrs with the tag “Retro gaming.”

Nim-ble

Sunday, November 19th, 2023 Alive 19,199 days

The Sears Tele-Games Codebreaker cartridge

I got a new video game today. Itʼs the Sears Tele-Games version of Atariʼs Codebreaker. Like most Atari and Tele-Games cartridges, its box featured fantastically imaginative art that had virtually nothing to do with the game.

Released in 1978, this was one of the early Atari 2600 games. It was also very unpopular. Codebreaker can be hard. It is visually unappealing. And it requires a weird controller. Half a century later, these factors combine to make it one of the more difficult games to find for sale at a price under $10, my maximum budget for buying Atari games.

While video games today — and todayʼs entertainment in general — are all about thrills and special effects, games of the 1970ʼs were more about thinking. Dopamine release came from exercising oneʼs brain and figuring out a problem, rather than killing things.

Think about the sorts of things that people did for entertainment in the past: Solitaire, cribbage, crossword puzzles, home chemistry sets, playing music, even needlepoint were all mental stimulation involving math and science. You donʼt think playing music is mathematical? Think fractions, baby.

When computers started to be used for recreation, they were perfectly suited for adapting the entertainment of the day into an electronic form. Codebreaker even includes the game Nim, a traditional two-player mathematical game that has been around for over a century. With an Atari in front of the Magnavox you no longer needed the extra player, as you could pit your gray matter against a computer.

The first games for computers involved numeric deduction, and Atariʼs Codebreaker brought that from multi-ton mainframes right into peopleʼs family rooms. It felt like The Jetsons was ready to happen any minute now.

Today, I suspect the number of people in the world playing Codebreaker for entertainment is close to zero. But in spite of all the so-called advances in video games, which mostly seem to involve explosions and killing things, people still love thinking games.

There are still cities like Chicago and New Orleans where you can jump into a game of chess with a stranger on the sidewalk. Or Tampa and Seattle, where itʼs not unusual to see an energetic round of dominos in a coffee shop. Or even recently when I was at sea, I was pestered to be the fourth in a rubber of bridge.

Mental stimulation games donʼt get a lot of attention, but they are alive and well. If they werenʼt, the New York Times wouldnʼt have paid millions to buy Wordle. Itʼs not a very long trip from Codebreaker to Wordle.

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Peak nerd

Saturday, September 2nd, 2023 Alive 19,121 days

It took me a while, but I finally managed to buy each of the original cartridges released with the Atari 2600 in 1977.

The sticking point was Star Ship. It took almost a year for one to show up on fleaBay for under $50.00. My budget was $5.00. So when one finally appeared, I was all over that Buy It Now button.

To mark the occasion, I put them in a stack on the dining room table, and took photos which I then turned into i-device wallpapers. They look pretty good on my iPhone. I haven't tried them on an iPad yet, but I made them with plenty of space around so that they'll work in both portrait and landscape on an iPad.

iPhone X screenshot of Atari cartridges pile
iPhone X screenshot of Atari cartridges in a helix

You may notice that the screenshot with the cartridges arranged in a helix has squiggles where the time should be. This is because on weekends, I don't want to know what time it is, and iOS doesn't allow one to remove the clock, so changing it to a language I can't read is almost as good.

It's also not possible to remove the date bar, but I can replace it with the weather, which is less awful than seeing the cold, bony hand of time scratching across the top of the screen.

The original wallpaper files I created are here:

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♫ Chess nuts boasting in an open foyer ♫

Friday, December 23rd, 2022 Alive 18,868 days

MicroChess on a KIM Uno hooked up to a MacBook Pro

I almost beat a computer at chess today. Almost.

I've been playing chess against computers for four decades now, and have never beaten one. Not even once. Not even on “novice” levels. If a chess board had pieces more worthless and expendable than pawns, I would be one of those pieces.

But I keep playing. Atari 2600 Video Chess? Kicked my ass. Sargon Ⅱ on a Commodore 64? Took my lunch money and gave me a wedgie. Battle Chess on an IBM XT? Bought me flowers, took me to dinner, brought me home, kissed my hand and then didn't call me the next day.

Tonight I did something I have never done before: I managed to “check” a computer opponent.

The opponent was MicroChess on a KIM Uno, the modern-day incarnation of the old MOS KIM-1 machine.

The KIM did eventually beat me, but for once it wasn't the sort of Gulf War shock-and-awe defeat I'm used to.

I got the KIM because I nurse a fascination with the early days of computing, and because I found out that one can be built for under $20. That's another of my fascinations: Ultra-cheap computers.

My KIM Uno, happily letting me know that white pawn 0F moved from space 13 to space 33. I later housed it in a cardboard box

The KIM Uno is a good way to get a taste of what it was like to compute in 1976. But it's not a faithful reproduction. It's more like a tribute than a recreation. The KIM software runs on a miniature single board computer, and has been modified in ways that make a lot of concessions to the limitations of the Arduino side of its split personality.

There are a lot of web sites on the internet that talk about the Uno, but it's clear that the people who blog about this machine put the parts together, poked in about six instructions of 6502 assembly, and then moved on to other things. If they had stuck with the KIM Uno, there would be an extensive library of modern software available for it the way there is for other new models of old computers.

One sure sign that nobody has ever used a KIM Uno for anything other than a minor plaything is that nowhere on any of the web pages flogging it do the writers mention battery life. I surmise that none of them used it long enough for that to be a concern.

The Kim Uno's primary problem is that it lack expandability. One of the greatest assets of the original KIM-1 was that it could be expanded in many ways. You could add memory. Add storage devices. Add circuits and relays and printers and terminals and pretty much anything the hobbyist could imagine. The KIM Uno leans on the Arduino's built-in serial port, and that's about its only connectivity. But even that serial port is fixed at a speed and parameters that make it incompatible with a number of era-appropriate terminals.

There is an expansion port of sorts on the KIM Uno, but it isn't documented. There's a single picture on the internet of the KIM Uno driving a small OLED display, but no information about how to do that. And worse, the KIM Uno machine driving the display isn't even running the KIM-1 ROMs. It's being used to emulate a COSMAC ELF.

To summarize: unlike the KIM-1, the only thing the KIM Uno is good for is to play chess. But on the other hand, the KIM-1 cost the equivalent of $1,300 today dollars, while the KIM Uno can be had for less than $12 in parts. But with that reduction in price comes a reduction in possibilities. And the whole reason people got into computers in the 1970ʼs was because at the time, we thought the possibilities of technology were endless.

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You are about to be eaten by a grue

Sunday, July 3rd, 2022 Alive 18,695 days

Some people like to measure a computerʼs ability to asking if it can run Linux. Some ask if it can run Doom. I ask, ”Can it run Zork?” The answer for my TRS-80 Model 100 is “Yes, with a little help.”

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Itʼs a Frogger cart, not a Foghat 8-track

Saturday, May 29th, 2021 Alive 18,295 days

The most annoying thing about the 1970ʼs: People who would call Atari cartridges “tapes.”

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D-bag d-pad

Monday, February 1st, 2021 Alive 18,178 days

A 1970ʼs-era d-pad

Iʼve seen people on the internet claim that in 1983 Nintendo was the first company to use buttons instead of a joystick for video games.

The 1970ʼs begs to differ.

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Cats dig skills

Sunday, January 31st, 2021 Alive 18,177 days

Annie ignoring a game of Pong Sports

Annie is not impressed by my mad Pong skills.

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Click that wheel

Thursday, January 21st, 2021 Alive 18,167 days

Ms. Pac-Man running on an iPod Video

Sixteen years later, this is still one of the best Ms. Pac-Man ports ever made.

It takes a couple of minutes to get used to controlling her with the click wheel, but once you get the hang of it, a 2005 iPod Video makes a great ultra-portable gaming machine.

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King me

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Checkers cartridge

I got a new Atari cartridge today. Itʼs Checkers, the Sears Tele-Games version of Atariʼs Video Checkers.

Sears wins for having the better title here. Sure, it is played on a video screen, but calling it “Video” checkers is one of those “No shit, Sherlock” situations.

As checkers go, I think it must be a very good game. I say this because I always lose.

The yammering yabbos on the internet are wild about this game because it was programmed by Carol Shaw. I have nothing against Ms. Shaw, and from what Iʼve read, she seems like a very nice person. But she is repeatedly cited as — in the words of Wikipedia — “one of the earliest female programmers.” This is only true if you ignore the hundreds of women programmers who came before her.

A lot of those programmers were nuns. Nuns played an oversized, and under-recognized role in the early days of computing. There are a few reasons they were involved.

  • First, nuns were highly educated. They taught every level of education from kindergarten to college.
  • Because they were educators, they were deeply embedded in academia, which is where so much of the early development of computers happened.
  • Nuns could think and reason and plan. The average person today doesnʼt know enough history to understand that the first C.E.O.ʼs were nuns. They ran massive hospital systems and orphanages. They invented what today we call the logistics industry, because they needed to support complex systems. Even today, 26% of the planetʼs healthcare facilities are run by the Roman Catholic Church, which means there are nuns in charge of all sorts of things.
  • And hereʼs the big one: nuns could type.

In old photographs of people working in mainframe computer rooms in the 1960ʼs and 70ʼs, there are always women around. The men are thinking and looking at printouts and working with slide rules and pencils, but itʼs the women in the pictures doing most of the actual computing. Women were far more common in the computer industry in the early days than they are today.

And even before electronic computers, if you go back to the earliest day of computers, when a “computer” was a person who computes, there were women. Big businesses had rooms full of people clicking away at various mechanical tabulating machines. These people were the companyʼs “computers,” and very often those rooms were full of women. Not men.

When computers first showed up in my school in 1980, the nuns steered the girls to them, while the boys were discouraged from using computers. Why? Because typing was a skill for girls. “Boys donʼt type,” I was told.

This continued into my high school years. I wanted to take a typing class because I had a computer at home. I was told that boys werenʼt allowed to take typing classes.

Even into the 1990ʼs, parts of the business world were still organized around the notion that men were the bosses, and women typed for them, and having the women run the computers was a natural extension of that. My mother worked in Manhattan for the vice president of a mid-sized regional bank. He never used e-mail. Each morning my mother would print out his e-mails and give them to him to read. He would then dictate the responses, which she wrote in steno, and later typed into the computer and sent the responses.

But nuns arenʼt cool today, especially on the internet, so they get ignored. Nuns are one of the types of women that otherwise enlightened people still think itʼs OK to marginalize. Sister Mary Kenneth Keller was the first person in the world to earn a doctorate in computer science, but there are plenty of people on Wikipedia, and elsewhere, who try to suppress knowledge of her contributions in the field.

A complicating factor is that a lot of the work that nuns did in computing was before Atari even existed, and itʼs hard for many people on the internet to imagine there were programmers before the internet, let alone before Atari. And certainly not women programmers. They didnʼt exist until the STEM campaigns of the late 1990ʼs, in their minds.

Still, some day Iʼd like to take Ms. Shaw to coffee to hear her stories about the early days of video game programming. I think her memories are probably worth bottling and saving for posterity.

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So gross

Sunday, January 3rd, 2021 Alive 18,149 days

An activision Fishing Derby cartridge

I got a new Atari cartridge today. Itʼs Fishing Derby from Activision.

Fishing is probably the one sport that involves less physical activity than bowling or even golf. So how does that translate to an inherently active medium like video games? Surprisingly well.

Fishing Derby is easy to pick up, hard enough to be challenging, and also a lot of fun.

I like this game enough that Iʼm going to buy a nice, new reproduction label for the cart, which is suffering badly from actiplaque.

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Slots of fun

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Maze cartridge

I got a new Atari cartridge today. Itʼs Maze, the Sears Tele-Games version of Atariʼs Slot Racers.

The game involves navigating a wedge through a maze and shooting at your opponent.

This is one of those occasions when Sears has the better title, since the game takes place in a maze, but doesnʼt seem to have anything at all to do with slot cars.

But imagine if you had slot cars that could shoot little projectiles at each other. I think that would have been a big hit in 1978.

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Out of control

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Race cartridge

I got a new Atari cartridge today. Itʼs Race, the Sears Tele-Games version of Atariʼs Indy 500.

This is one of those games that Iʼm not very good at. I suspect there are two reasons for this.

  1. I donʼt have the correct controllers for this game. The paddle controllers that came with my Tele-Games machines will work… mostly. But theyʼre not the proper Atari Driving Controllers, which are able to spin all the way around. Not having the right controller constrains my ability to really steer wildly.
  2. I donʼt have any friends to play this game with. Even without being in a COVID lockdown, nobody else I know finds old video games interesting.

One thing I never see mentioned anywhere, and I donʼt remember from old magazines, is that itʼs pretty significant that the Atari version of this is called “Indy 500.” Surely there must have been some kind of licensing agreement with the people who run the Indianapolis 500 race, but itʼs not mentioned anywhere on the cart, in the manual, or on the box.

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Soon youʼll have to hunt for food

Saturday, March 14th, 2020 Alive 17,854 days

Dying of dysentery in The Oregon Trail on an Apple ][

The reason all of the Gen-Xers are loading up on toilet paper is because as children they were scarred by The Oregon Trail.

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Sunday, December 16th, 2018 Alive 17,400 days

Annie inside the Atari cabinet

Whenever I break out the wood grain wonder, Annie comes to join me.

She doesnʼt always set up camp in the cabinet, though.

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Tuesday, December 11th, 2018 Alive 17,395 days

A fixed-up Atari

Cleaned up, cleaned out, re-wired, re-painted, and ready for some 1978 wood-grain fun!

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Sunday, December 9th, 2018 Alive 17,393 days

Henri manning the magnetic screwdriver

While I appreciate Henri trying to help me fix the Atari, it would probably go faster if he wasnʼt sitting on the multimeter.

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