Blathr Wayne Lorentz

What is Blathr?
Showing blathrs with the tag “Atari.”

Nim-ble

Sunday, November 19th, 2023 Alive 19,199 days

The Sears Tele-Games Codebreaker cartridge

I got a new video game today. Itʼs the Sears Tele-Games version of Atariʼs Codebreaker. Like most Atari and Tele-Games cartridges, its box featured fantastically imaginative art that had virtually nothing to do with the game.

Released in 1978, this was one of the early Atari 2600 games. It was also very unpopular. Codebreaker can be hard. It is visually unappealing. And it requires a weird controller. Half a century later, these factors combine to make it one of the more difficult games to find for sale at a price under $10, my maximum budget for buying Atari games.

While video games today — and todayʼs entertainment in general — are all about thrills and special effects, games of the 1970ʼs were more about thinking. Dopamine release came from exercising oneʼs brain and figuring out a problem, rather than killing things.

Think about the sorts of things that people did for entertainment in the past: Solitaire, cribbage, crossword puzzles, home chemistry sets, playing music, even needlepoint were all mental stimulation involving math and science. You donʼt think playing music is mathematical? Think fractions, baby.

When computers started to be used for recreation, they were perfectly suited for adapting the entertainment of the day into an electronic form. Codebreaker even includes the game Nim, a traditional two-player mathematical game that has been around for over a century. With an Atari in front of the Magnavox you no longer needed the extra player, as you could pit your gray matter against a computer.

The first games for computers involved numeric deduction, and Atariʼs Codebreaker brought that from multi-ton mainframes right into peopleʼs family rooms. It felt like The Jetsons was ready to happen any minute now.

Today, I suspect the number of people in the world playing Codebreaker for entertainment is close to zero. But in spite of all the so-called advances in video games, which mostly seem to involve explosions and killing things, people still love thinking games.

There are still cities like Chicago and New Orleans where you can jump into a game of chess with a stranger on the sidewalk. Or Tampa and Seattle, where itʼs not unusual to see an energetic round of dominos in a coffee shop. Or even recently when I was at sea, I was pestered to be the fourth in a rubber of bridge.

Mental stimulation games donʼt get a lot of attention, but they are alive and well. If they werenʼt, the New York Times wouldnʼt have paid millions to buy Wordle. Itʼs not a very long trip from Codebreaker to Wordle.

❖ ❖ ❖

Peak nerd

Saturday, September 2nd, 2023 Alive 19,121 days

It took me a while, but I finally managed to buy each of the original cartridges released with the Atari 2600 in 1977.

The sticking point was Star Ship. It took almost a year for one to show up on fleaBay for under $50.00. My budget was $5.00. So when one finally appeared, I was all over that Buy It Now button.

To mark the occasion, I put them in a stack on the dining room table, and took photos which I then turned into i-device wallpapers. They look pretty good on my iPhone. I haven't tried them on an iPad yet, but I made them with plenty of space around so that they'll work in both portrait and landscape on an iPad.

iPhone X screenshot of Atari cartridges pile
iPhone X screenshot of Atari cartridges in a helix

You may notice that the screenshot with the cartridges arranged in a helix has squiggles where the time should be. This is because on weekends, I don't want to know what time it is, and iOS doesn't allow one to remove the clock, so changing it to a language I can't read is almost as good.

It's also not possible to remove the date bar, but I can replace it with the weather, which is less awful than seeing the cold, bony hand of time scratching across the top of the screen.

The original wallpaper files I created are here:

❖ ❖ ❖

Youʼll play pretend miniature golf tomorrow

Monday, November 7th, 2022 Alive 18,822 days

An unwelcome delivery update

“No Access to Delivery location” is Postal Service for “There was a big Astros World Series parade in the way, so the mailman went home.”

❖ ❖ ❖

Umbilical cord accessory sold seperately

Friday, November 4th, 2022 Alive 18,819 days

“*WARLORDS a trademark of ATARI. INC”

I got a new Atari cartridge today. Itʼs the Sears version of Warlords.

Iʼve never played this game, and have no connection to it. But I bought it for three reasons.

  1. I think Iʼm going to try to collect as many of the Sears text versions of Atari carts as I can.
  2. Itʼs the only Sears cart that has a full Atari trademark notice on the end label. No one on the internet seems to know why.
  3. The top label has a misspelling. The third game is listed as “Lightening Ball.” My guess is that this is supposed to read “Lightning Ball.” According to my computer, lightening means

    A drop in the level of the uterus during the last weeks of pregnancy as the head of the fetus engages in the pelvis.

That doesnʼt sound like a very fun video game.

❖ ❖ ❖

Low-resolution love

Saturday, October 29th, 2022 Alive 18,813 days

Searsʼ Chase cartridge

I got a new video game today. Well, itʼs an old video game, since most of the games I play are for the Atari 2600.

Itʼs Chase, which is the Sears Tele-Games rebranding of Atariʼs Surround.

A simple as it is, this is an engaging game, which explains why itʼs been recreated on dozens and dozens of machines. People today still have warm and fuzzy memories of 1997ʼs Snake on Nokia cell phones, but it originated in 1976 with the Blockade arcade game from Gremlin before it became Sega/Gremlin.

This version is solid, except that the bleeps are annoying, so itʼs best to turn off the sound and put on some period-appropriate music like Sirius 70ʼs on 7.

It also has a nice freeform drawing mode, which is useful to endearing oneself with oneʼs sweetheart.

“I ♥︎ Darcie” on an Atari
❖ ❖ ❖

Nerd alert!

Sunday, September 25th, 2022 Alive 18,779 days

My newly relabeled Harmony cartridge, hard at fun in my Sears Tele-Games Video Arcade

Today I decided to make a Sears-accurate label for my Harmony cart.

If you're not a retro video game nerd, some of those words may not make sense. To elucidate:

  • A Harmony Cartridge is a device that can be plugged into an 1970's-era Atari 2600 video game machine. Data files can then be loaded onto an SD card, and the SD card inserted into the Harmony cartridge so that you can play many different video games without having to swap cartridges all the time.
  • In the 1970's, Sears licensed the Atari 2600 and put out its own version, calling it the Sears Tele-Games Video Arcade. This is the machine that I own.
  • Sears also licensed Atari's video games for the machine, and sold them under its own Sears Tele-Games brand
  • Sears was notorious for changing the names of Atari games. Sometimes because the name that Atari chose for its 2600 game was the same as one that Sears used for an earlier video game machine. Sometimes just because. Sears was this massive company that built America's tallest building and had its own ZIP Code, so renaming a bunch of video games was no big deal.

The Harmony cart comes with a label that doesn't look like an Atari label, or a Sears label, so it kind of ruins the look of the machine. In fact, there's no label on the end at all. That's because that's where you jam the microSD card into the cart so you can play your games.

I found some fonts on the intarwebs and decided to teach myself a bit of Affinity Photo. The result is pretty good. It's far from perfect, mostly because I couldn't find a font that really matches the Sears font. Which makes sense, since Sears was a big enough company to have its own font artists.

On the left is a Sears Speedway II cartridge that my wife bought for me at the Charleston Antiques Market. In the middle is my invented label printed on plain paper. On the right is the new glossy label in situ.

Bauhaus appears to be the closest font, and there are hundreds of Bauhaus-inspired fonts available for free download on the internet. Sadly, most of them are corrupt, incomplete, or worse. It seems that the people who run free font web sites just copy files from one another, and don't bother to verify that the font actually works.

For the green text, I found a generic seven-segment-display-inspired font that's almost correct, except for the middle pointy bit of the capital M.

I printed out the label on glossy photo paper, which looks nice, but isn't truly accurate. To be accurate, it would be on matte label stock, sun faded, smeared with peanut butter, and have the corner peeled up a bit.

On the left is a Sears Speedway II cartridge. On the right is the new glossy end label on my Harmony cart.

Since Sears was in the habit of renaming so many games, I decided to change the name of my Harmony cart to "Super Multi-Cart." The name just popped into my head.

Because the microSD card sticks out of the end of the Harmony cart a bit, the label doesn't lay flat. I haven't decided how to address this. My options are:

  1. Use an X-Acto knife to cut a tiny square from the label for the SD card to poke through.
  2. Shave the plastic off of the end of the microSD card so it doesn't stick out so far. I'll have to look into if this can be done without ruining the electronics inside.

If you're into this sort of thing, here are the Affinity Photo label files I made, so you can print your own, or improve upon what I've done:

❖ ❖ ❖

Lazybones

Sunday, July 31st, 2022 Alive 18,723 days

The Sears Tele-Games version of Atariʼs Flag Capture, which was known as simply Capture

People forget how primitive video games were in the early years. For a very long time, the only way to start a game was to press the Restart button on the console. It would be years before anyone dreamed up the idea of starting or restarting a game by pressing a button on the controller thatʼs right there in the playerʼs hand. Itʼs so elementary that people today take for granted that itʼs always been that way.

In the early years of video games, there was no such thing as sitting back and relaxing while playing a game, unless it was something with no end, like the free draw mode in Surround. You had to reach out and touch the console every few minutes when the game ended.

❖ ❖ ❖

Just go outside

Saturday, June 5th, 2021 Alive 18,302 days

The Sears Tele-Games version of Atari Basketball

I got a new Atari cart today. It's Basketball, and naturally the Sears Tele-Games version because that is the manner in which I roll.

The game is not great in a lot of ways, but it is exceptional in one — It perfectly captures the vision, abilities, and naïveté of video games in 1978.

Two years later, it made an appearance in the movie Airplane!, much to the delight of video game fans and the horror of nervous flyers.

❖ ❖ ❖

Piston Positn

Friday, June 4th, 2021 Alive 18,301 days

An Atari Pole Position cart with a misspelled label

I got a new Atari cartridge today. Itʼs Pole Position.

Iʼm not big on racing games, though I enjoy watching other people play them. My problem is that Iʼm not very good at racing games. The one racing game I actually like and am also good at is Ridge Racers for the PSP.

This Pole Position cart wasnʼt a deliberate purchase. It came in a box with a knot of other games, but Iʼll keep it for two reasons.

First, because I do have some nostalgic memories of playing Pole Position when I was a kid. I wasnʼt any good at it back then, either. To me, a joystick was entirely the wrong control method for this game, especially considering that every Atari console shipped with perfectly fine paddle controllers, and many people also had the racing version of Atariʼs paddles left over from other games.

The second reason Iʼll keep it is because the end label is wrong. It reads “POLE POSITN*.”

Label errors werenʼt uncommon on Atari games, and got more and more common as the years went on and the company moved from sprinting to walking to hobbling with a cane to shuffling with a walker to its inevitable dirt nap. But this is a pretty glaring error, and I do enjoy knowing that other people make mistakes, too, so Iʼll put this one in a protective sack to keep it fresh.

❖ ❖ ❖

A BASIC IDE

Friday, June 4th, 2021 Alive 18,301 days

An Atari BASIC Programming cartridge

I got a new Atari cart yesterday. Itʼs BASIC Programming.

While the word “BASIC” in the title is properly capitalized because it is an initialism for Beginners All-purpose Symbolic Instruction Code, the title would also work in sentence case as “Basic Programming,” because this is truly basic programming.

Lots of modern-day reviewers on the internet who are more interested in outrage clicks than thoughtful conversation deride this program as a farce or even a toy. I have the unpopular view that BASIC Programming is really quite good, both as a technical achievement and as a cultural change agent. It achieves a number of important goals:

  • Provided ordinary people with an introduction to programming
  • Provides a subset of the BASIC programming language
  • Has the ability to play musical notes
  • Has the ability to display rudimentary graphics

This is all elementary school stuff today. But when this cartridge came out in 1979, it was absolutely revolutionary. For $50, an Atari owner could get a taste of what it was like to actually program a computer. And while computers were starting to occasionally appear in well-to-do homes, they were still staggeringly uncommon, and cost about the same as a new car.

Joysticks and buttons in arcades gave wider society its first opportunity to command an electronic machine to do things. BASIC Programming gave Atari owners the ability to give an electronic machine sequences of commands, and to act on them. Moving a dot around a screen with a joystick had been done long ago through various electromechanical methods. But this was the first chance for ordinary people to actually command a machine to do more than just react to stimulus.

BASIC Programming in all its elementary beauty

BASIC Programming has a limited feature set, but itʼs still an integrated development environment, not fundamentally different from what computer programmers use today. One significant difference is that BASIC Programming managed to present a fully functional I.D.E. in a minuscule 2K of memory. Thatʼs about one sixth of the words in this article.

By comparison, the current version of Microsoftʼs I.D.E. starts at 274,000 times the size of BASIC Programming, and increases rapidly from there, depending on what language you write in.

Atariʼs BASIC Programming crosses the same ocean as Microsoftʼs VS Code, but does it with a styrofoam pool noodle instead of the Queen Mary.

In addition, BASIC Programming is user-friendly in one specific way that few computers are today. Like me, it had Sister Maria for third grade Arithmetic class, where she preached, “Anything divided by zero is zero.” Try to divide something by zero in Atariʼs basic BASIC, and it politely gives you zero. Unlike modern computer systems that fall on the floor, curl up in a ball, and start quietly sobbing to themselves when asked the same question.

The one popular modern-day gripe I agree with is that the input method is cumbersome. Itʼs a pair of keypads, one plugged into each joystick port, and then locked together. I understand why it was done this way, but that doesnʼt make it easy to use.

The left BASIC Programming keypad overlay, the manilla envelope the overlays come in, and the right keypad overlay

Still, the single keypad pair is pulling more than its weight, even for the era. It is used for:

  • The entire common English-language alphabet:
    A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • The numbers:
    1 2 3 4 5 6 7 8 9 0
  • A space character
  • Punctuation ., ,, ʼ, and
  • A set of basic BASIC keywords
    • Clear
    • Else
    • Goto
    • Hit
    • Hor1
    • Hor2
    • If
    • Key
    • Mod
    • Note
    • Print
    • Then
    • Ver1
    • Ver2
  • Mathematical and assignment operators +, -, ×, ÷, , <, (, >, ), and =
  • Cursor controls Backward and Forward
  • A Newline character
  • IDE controls for:
    • Erase
    • Graphics
    • Halt
    • Output
    • Program
    • Run
    • Stack
    • Status
    • Step
    • Variables

Just looking at the command set, thereʼs a lot of interesting points.

  • It has an else command. There are modern-day computer languages that donʼt even have this feature.
  • It has a goto command. Only recently has goto come in from the cold, and is slowly being embraced by a new generation of programmers decades after being banished to the Gulag of Oldthink.
  • Its keyboard has Control, Meta, Super, and Hyper modifiers, just like keyboards of today. On a modern-day keyboard you may know these as Control, Command, Option, and Hyper. On the Atari keypad, theyʼre color coded White, Red, Blue, and Green.
  • It has a function to slow down the execution of programs so that the programmer can understand whatʼs happening.

    Imagine being someone in 1979, who has lived his entire life with paper and pencils — someone who has never seen a computer in person before — coming to the realization that the simple little program he punched in on his Atari is running so fast that he canʼt keep up with it. This was an epiphanal moment. An awakening. A sense that the cyber-commander art work on the box wasnʼt just fantasy, but an expression of the type of power being brought to ordinary people in their dens.

In addition, when you run a program, the systemʼs cursor moves through the program during execution, allowing you to follow along with whatʼs happening. This kind of functionality is an add-on in modern systems.

On a personal note, I love the idea that it has a Halt command. It brings a lot of nostalgic feelings to my tummy. Back when computers were commanded to run and then halt because of their military origins. A time when you couldnʼt start a computer without a key. When computers had mechanical odometers behind a panel so that the IBM service guy from New Paltz could write down for how many hours you used the machine, to let Big Blueʼs billing department know.

BASIC Programming in all its constrained ugliness

Yesterday was a quiet Saturday, so I sat down with BASIC Programming and approached it with my programmerʼs analytical mind, and without the biases of modern-day development. My conclusion is that this is really quite fun.

I started by typing in all six of the programs I could find on the internet. Unlike the days of typing in program from the backs of magazines, these all worked the first time, with moving dots and pinging sounds. Then I started to experiment on my own.

The dialect of BASIC that this cartridge uses is very much of its era. Variable assignment is done with , instead of =, just like in 1960ʼs and 1970ʼs computing languages like AP/L. Goto is your friend, not your enemy. And the notion of whitespace for readability goes right out the window. This will be a show-stopper for anyone used to cruising Appleʼs internal codebase.

Iʼm not musical in any way, so naturally I enjoyed stringing along rudimentary bloops and bleeps into nonsensical songs. For an afternoon, I was the e e cummings of synthpop, but I was also doing something: I was creating. This was an a-ha moment, and I felt a rainbow connection to dads of the 1970ʼs, sitting cross-legged in wood-paneled living rooms, scales drifting lazily from their eyes as the future was revealed.

If you appreciate programming elegance, the value of simplicity, or simply dig code golf, this is your course. You are forced to think about what youʼre doing. To make choices, evaluate tradeoffs, and make do with what you have. Itʼs a lot of the brain stimulus that gets some people into programming as a profession in the first place

There are a number of people who enjoy making tiny programs. Some so small that they fit into a PC-DOS boot sector. I think a few of those people might thrive within the constraints of this environment.

The biggest limitation of BASIC Programming is memory. You can only cram a few dozen symbols into the machine. Thatʼs to be expected, since the entire console only has 128 bytes of memory. Thatʼs the reality of 1979. But today, people are able to program Atari cartridges that work with comparatively massive amounts of information. One guy even sells Atari carts that are full-motion videos of popular movies. I suspect one of those clever people could find a way to make a version of this that works around the memory limitation.

The second-biggest problem is the Frankensteinian keyboard. As an input device, it was never intended for long-form content. But the cognitive overhead of shifting modes, double-checking the screen, and the constant hunt-and-peck involved make it hard to concentrate on the program, and not on the controller. Perhaps thatʼs another throwback to 1970ʼs computing, though.

Iʼm old enough to be one of those programmers who wrote their programs out on paper first (graph paper, if you were lucky), then typed it into a shared computer, and hoped that it did what was intended. Maybe if I spent more time thinking about the code beforehand, rather than writing it on-the-fly as is common today, coding in BASIC Programming wouldnʼt be so arduous.

BASIC Programming in all its abject simplicity

Still, I think that with a bit of time, it would be possible to come up with a harness that links a standard Human Interface Design keyboard with the pair of Atari joystick ports to emulate the keypad. In my mind, it would take some kind of Arduino or Raspberry Pi device with a dozen I/O pins. Voltage might be an issue, but nothing insurmountable to todayʼs hobbiest.

In fact, using this method, one could actually load BASIC Programming programs stored in a host system through the Arduino-powered keypad interface. You could write a program in Microsoft VS Code, or Panicʼs Nova, and when you push to git, or the version management system of your choice, it could also be sent wirelessly to the Arduino, which then relays the keypresses into the Atari 2600.

Now I know what Iʼm going to do when I retire.

❖ ❖ ❖

Colorful invaders

Friday, June 4th, 2021 Alive 18,301 days

An Atari Galaxian cartridge

I got a new Atari game today. Galaxian.

Itʼs colorful, modern, and very well done. Not at all the sort of thing I go in for.

Iʼm more a plodding Space Invaders kind of guy. I like a game that allows me to have a sip of beverage without penalty.

This is the first time Iʼve seen Galaxian in its 2600 form. By the time this cart hit store shelves in 1983, my interest had already moved to the Commodore 64, and so this was never on my radar.

❖ ❖ ❖

Falling for it

Friday, June 4th, 2021 Alive 18,301 days

An Activision Pitfall cartridge

I got a new Atari cartridge today. Itʼs Pitfall, by Activision.

This game was massive when it came out. Everyone I knew did everything they could to get a copy. But this is my first time playing it.

My parents were Sears people, and so unless I somehow came up with the money myself, they would only buy gen-you-wine Sears Tele-Games versions of Atariʼs games. And since Pitfall was Activision, not Atari, I was stuck. But not for long.

A few months later, a Commodore 64 was set up in my bedroom, and while my friends had tired of Pitfall and moved on to other games, I didnʼt care whether they lent me their cartridges or not. I had a whole new world of possibilities opening up under my fingers, right on my homework desk.

❖ ❖ ❖

♫ What is it good for? ♫

Friday, June 4th, 2021 Alive 18,301 days

A CBS Wizard of Wor cartridge

I remember that Wizard of Wor was a huge hit in the arcades. Now I have it as an Atari Cartridge.

I find it humorous that this is a video game from CBS, the media Goliath I would later work for, briefly. In 1982, it seemed like every big company on the planet was trying to get into the video game business. From toy companies like Mattel to movie companies like 20th Century Fox to record companies like K-Tel.

Even the arcade version from Midway seemed very primitive to me, so Iʼm not eager to try out the 2600 version, which I assume to be even worse. But maybe Iʼll be surprised by a high quality, fluid, engaging production from a company as large and resourceful as CBS.

Oh, wait. I used to work for CBS. I know better.

❖ ❖ ❖

So… howʼs the game?

Friday, June 4th, 2021 Alive 18,301 days

A Sears Poker Plus cartridge

I got a new Atari cart today. Itʼs Poker Plus, the Sears version of Atariʼs Casino.

This is the text label version, which is what I prefer because that means its an older version, and what I would have had in my home, if my family had this cart in 1978. But we didnʼt.

The version of this game with the Sears picture label is more unusual, but not quite what one might call “rare.” Just seldom seen for sale.

Itʼs a very minor topic of discussion in the realm of Atari nerds that Sears spent a lot of time and money making its own artwork for the Atari games it licensed. There are plenty of debates over which is better. I donʼt have a preference. But I do note that the Sears imagery is often racier than the Atari version.

Here are the Atari and Sears picture labels of the same Casino/Poker Plus game.

Atariʼs Casino
Searsʼ Poker Plus, from eBay, since I donʼt have this version

The Atari one is fine, featuring a slim young woman in a strappy white evening frock engaged in severely constrained enthusiasm. The Sears one features a Vegas showgirl wearing low-rise panties, a feathered headdress, and nothing else. Sheʼs covering her breasts with her slender arms, but not out of shame, based on her smile.

As a resident of Las Vegas, I am uniquely positioned to decide which label is more accurate. And I can tell you that the Sears version is more correct.

Not because there are lots of gregarious topless showgirls roaming the casinos of Sin City. There arenʼt. Except for street buskers, the showgirls are all gone. Itʼs Miss Atari who is wrong. The notion of Vegas casinos being populated by well-dressed, glamorous, interesting people died in the late 1980ʼs. If she was done up in crop-top football jersey with a tattooed beer belly hanging over pajama bottoms and Crocs, toting a three-foot-long empty plastic beverage container and a grudge against Southwest Airlines, then she would fit right in.

But graceful white evening dress and statement jewelry? This isnʼt Monaco.

❖ ❖ ❖

This is what P.T.O. is for

Friday, June 4th, 2021 Alive 18,301 days

An Activision Space Shuttle cartridge

I got a new Atari cartridge today. Itʼs Space Shuttle by Activision.

From what Iʼve read, this is supposed to be one of the most difficult of the mainstream Atari 2600 games. Itʼs also supposed to be among the most rewarding to complete.

Itʼs supposed to be hard because the controls are very difficult. When Atari needed more buttons for one of its games, it just rolled out new controllers. Activision took a different path, and instead repurposed many of the existing switches on the Atari 2600 console to control functions of the game.

That Activision needed more buttons and levers to control this game makes sense, because youʼre flying a freaking space shuttle.

Also, from what Iʼve read, I shouldnʼt call this a game. Itʼs believed to be one of the very first consumer flight simulators, and it sounds like the sort of thing Iʼd have to take a full day off of work to get right.

Iʼm curious about how I would do with Space Shuttle, reliving the days when space exploration was about to be so common that weʼd “shuttle” people into outer space the way Pan Am shuttled people up and down the east coast. Here in 2021, neither of those things exist anymore.

❖ ❖ ❖

History Ⅱ.0

Thursday, June 3rd, 2021 Alive 18,300 days

A Breakaway IV cartridge

I got a new Atari game today. Itʼs Breakaway Ⅳ, the Sears Tele-Games version of Atariʼs Breakout.

Breakout has some interesting history behind it, which is unfortunately being re-written in the internet age. It was one of the Atari games that Steve Jobs worked on, and he enlisted Steve Wozniak to help with the project. That much is not in dispute.

However, since the death of Mr. Jobs, itʼs become common for revisionist historians on the internet to paint him as a comic book-grade evildoer. After his death, the embellishments became louder and more elaborate, as there was no living person to push back against them.

Today, if you look into the history of Breakout online, you are told that Jobs was a con man who took advantage of poor, helpless Saint Wozniak and twirled his mustache all the way to the bank.

Accounts from the time of the gameʼs development tell a very different story. But itʼs easy to slander someone after they are dead than to go to a library and read dead trees. Especially if youʼre trying to promote your own image, and benefit from internet outrage.

Another detail about Breakout that the chattering internet classes scratch their heads over is why Sears would label this game “Breakaway Ⅳ” instead of “Breakout.” There are several interrelated reasons.

Sears had a habit of renaming the Atari games it licensed if the names were too close to the names of other video game consoles that Sears had previously released. In the occluded view of video game history that we get from the internet, consoles like the Atari 2600, the Fairchild Channel F, and the Magnavox Odyssey started it all. But there were hundreds, possibly even thousands of video game consoles before those.

The previous generation of consoles lacked interchangeable cartridges, and often could only play a single or a handful of games. But they existed. And they had names. Sears sold at least a dozen of these machines under its Tele-Games brand in the years before the Atari 2600 was invented, so in order to prevent confusion and re-using product names, it came up with new ones. For example, Atariʼs Street Racer became Searsʼ Speedway Ⅱ.

Sears did, indeed, sell a machine called “Pinball Breakaway” as part of its Sears Sports Center line of home video game machines. Pinball Breakaway played seven games, including one called Breakout, and one called Breakaway. Calling the Tele-Games version of Atariʼs game “Breakaway” is a continuation of the branding from the previous machine: Pinball Breakaway.

As for the Roman numeral, while Atari largely targeted its advertising to individual game players, Sears heavily promoted its video game machines as devices to bring families and groups of people together. Breakout is one of those games that can be played by up to four people. Sears had long used the “Ⅳ” designation to indicate that four people could play at the same time on its standalone video game machines. The ultimate Sears-branded Pong machine was “Pong Sports Ⅳ,” which played 16 games, for up to four players. In this case, the Sears branding is actually less confusing than Atariʼs name for this machine, “Ultra Pong Doubles,” which makes it seem like the machine is only for two players, unless you're familiar with the term “doubles” as it is used in tennis circles.

❖ ❖ ❖

♫ Jeder war ein großer Krieger / Hielten sich für Captain Kirk ♫

Tuesday, June 1st, 2021 Alive 18,298 days

A Sears Outer Space cartridge

I got a new Atari cartridge today. Itʼs Outer Space, the Sears version of Atariʼs Star Ship.

Star Ship was one of the least popular of the original Atari 2600 launch titles. The graphics are a bit crude, even for 1977, and the gameplay isnʼt much fun without a second human companion. Atari stopped making this game by 1980, while other launch titles continued for years afterward.

The Sears version is not notable on its own. The Atari version is most famous for sometimes coming with a weird label with giant yellow letters that looks nothing like any of the other Atari cartridges. The oddball label doesnʼt it more collectable. A quick scan through fleaBay shows sellers asking the same price for either version.

❖ ❖ ❖

How about “Video Pinball Ⅱ?”

Tuesday, June 1st, 2021 Alive 18,298 days

A Sears Arcade Pinball cartridge

I got a new Atari cartridge today. It's Arcade Pinball, the Sears version of Atari's Video Pinball.

It's a really good game, with just the right balance of luck, still, and action to be engaging.

People on the internet like to moan that Sears should have called it “Video Pinball,” like Atari did. But Sears was putting out video game consoles long before Fujicorp, and several of them already had pinball games, which were commonly referred to as ”video pinball.” Labeling this cart “Arcade Pinball” cuts down on confusion for those who were playing video games at home before 1977.

❖ ❖ ❖

Oh, like you have seven friends

Saturday, May 29th, 2021 Alive 18,295 days

The Atari and Sears versions of Super Breakout

I got two new cartridges today, with the same game: Super Breakout. Both the Atari and Sears versions.

As games go, Super Breakout was a massive hit. When it was released in 1980, the Atari 2600 was fully mainstream, so for a lot of people, this was their first exposure to Breakout in any form, and everyone wanted it.

The Sears version is notable because it has the game title on both the end label, and the top label. And the game name on the top label is off-center, as itʼs an unbulleted part of the bullet list of game variations. And since Sears is using the Atari name for this game, the label also has a trademark disclosure.

This is one of those games that exemplifies that playing video games used to be a group activity, whether at an arcade or at home. The Atari 2600 version of this game can have up to four players. The Atari home computer version could have up to eight players.

Today, if you want to play a video game with eight other people, you do it in your momʼs basement, all alone, hooked up to the internet. Itʼs not the same thing.

❖ ❖ ❖

Itʼs a Frogger cart, not a Foghat 8-track

Saturday, May 29th, 2021 Alive 18,295 days

The most annoying thing about the 1970ʼs: People who would call Atari cartridges “tapes.”

❖ ❖ ❖

Excuses

Monday, May 24th, 2021 Alive 18,290 days

A game of Space Invaders

I didn't want to spend two hours today playing Atari games. But I had to. They were invading my space.

❖ ❖ ❖

Nice woody

Monday, May 24th, 2021 Alive 18,290 days

A Sears Tele-Games machine in situ

Today I noticed that the imitation wood veneer of my Sears Tele-Games machine is different from the imitation wood veneer of my TV stand. I guess Iʼll just have to buy new furniture.

❖ ❖ ❖

So… primitive Minesweeper

Saturday, May 15th, 2021 Alive 18,281 days

A Sears Memory Match cartridge

I got a new Atari cartridge today. Itʼs Memory Match, the Sears Tele-Games version of Atariʼs A Game of Concentration. When it comes to the battle between Atari titles and Sears titles, Sears wins here.

❖ ❖ ❖

What about “ʼnʼ?”

Friday, May 14th, 2021 Alive 18,280 days

A Sears Maza Mania cartridge

Today I got a new Atari cartridge. Itʼs Maze Mania: A Game of Cops ʼn Robbers, the Sears version of Atariʼs Maze Craze: A Game of Cops nʼ Robbers.

Whatʼs interesting about this cart is that while Sears changed the name from Maze Craze to Maze Mania, it kept the subtitle. Mostly.

Sears contracted “and” as “ʼn,” instead of using Atariʼs “nʼ.” I wonder if that was a deliberate decision, or the result of carelessness.

❖ ❖ ❖

Have Spock show you how to play

Friday, May 14th, 2021 Alive 18,280 days

An Atari 3D Tic-Tac-Toe cartridge

I got a new Atari cartridge today. Itʼs 3-D Tic-Tac-Toe.

This is a game that everyone seemed to have, and nobody seemed to play.

Iʼve tried it, and itʼs hard. I think a lot of parents had visions that this would being out some kind of high-tech futuristic whiz kid in their children. But all it did was make them feel dumb.

❖ ❖ ❖

Cats dig skills

Sunday, January 31st, 2021 Alive 18,177 days

Annie ignoring a game of Pong Sports

Annie is not impressed by my mad Pong skills.

❖ ❖ ❖

Out of control

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Race cartridge

I got a new Atari cartridge today. Itʼs Race, the Sears Tele-Games version of Atariʼs Indy 500.

This is one of those games that Iʼm not very good at. I suspect there are two reasons for this.

  1. I donʼt have the correct controllers for this game. The paddle controllers that came with my Tele-Games machines will work… mostly. But theyʼre not the proper Atari Driving Controllers, which are able to spin all the way around. Not having the right controller constrains my ability to really steer wildly.
  2. I donʼt have any friends to play this game with. Even without being in a COVID lockdown, nobody else I know finds old video games interesting.

One thing I never see mentioned anywhere, and I donʼt remember from old magazines, is that itʼs pretty significant that the Atari version of this is called “Indy 500.” Surely there must have been some kind of licensing agreement with the people who run the Indianapolis 500 race, but itʼs not mentioned anywhere on the cart, in the manual, or on the box.

❖ ❖ ❖

Slots of fun

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Maze cartridge

I got a new Atari cartridge today. Itʼs Maze, the Sears Tele-Games version of Atariʼs Slot Racers.

The game involves navigating a wedge through a maze and shooting at your opponent.

This is one of those occasions when Sears has the better title, since the game takes place in a maze, but doesnʼt seem to have anything at all to do with slot cars.

But imagine if you had slot cars that could shoot little projectiles at each other. I think that would have been a big hit in 1978.

❖ ❖ ❖

King me

Sunday, January 3rd, 2021 Alive 18,149 days

A Sears Tele-Games Checkers cartridge

I got a new Atari cartridge today. Itʼs Checkers, the Sears Tele-Games version of Atariʼs Video Checkers.

Sears wins for having the better title here. Sure, it is played on a video screen, but calling it “Video” checkers is one of those “No shit, Sherlock” situations.

As checkers go, I think it must be a very good game. I say this because I always lose.

The yammering yabbos on the internet are wild about this game because it was programmed by Carol Shaw. I have nothing against Ms. Shaw, and from what Iʼve read, she seems like a very nice person. But she is repeatedly cited as — in the words of Wikipedia — “one of the earliest female programmers.” This is only true if you ignore the hundreds of women programmers who came before her.

A lot of those programmers were nuns. Nuns played an oversized, and under-recognized role in the early days of computing. There are a few reasons they were involved.

  • First, nuns were highly educated. They taught every level of education from kindergarten to college.
  • Because they were educators, they were deeply embedded in academia, which is where so much of the early development of computers happened.
  • Nuns could think and reason and plan. The average person today doesnʼt know enough history to understand that the first C.E.O.ʼs were nuns. They ran massive hospital systems and orphanages. They invented what today we call the logistics industry, because they needed to support complex systems. Even today, 26% of the planetʼs healthcare facilities are run by the Roman Catholic Church, which means there are nuns in charge of all sorts of things.
  • And hereʼs the big one: nuns could type.

In old photographs of people working in mainframe computer rooms in the 1960ʼs and 70ʼs, there are always women around. The men are thinking and looking at printouts and working with slide rules and pencils, but itʼs the women in the pictures doing most of the actual computing. Women were far more common in the computer industry in the early days than they are today.

And even before electronic computers, if you go back to the earliest day of computers, when a “computer” was a person who computes, there were women. Big businesses had rooms full of people clicking away at various mechanical tabulating machines. These people were the companyʼs “computers,” and very often those rooms were full of women. Not men.

When computers first showed up in my school in 1980, the nuns steered the girls to them, while the boys were discouraged from using computers. Why? Because typing was a skill for girls. “Boys donʼt type,” I was told.

This continued into my high school years. I wanted to take a typing class because I had a computer at home. I was told that boys werenʼt allowed to take typing classes.

Even into the 1990ʼs, parts of the business world were still organized around the notion that men were the bosses, and women typed for them, and having the women run the computers was a natural extension of that. My mother worked in Manhattan for the vice president of a mid-sized regional bank. He never used e-mail. Each morning my mother would print out his e-mails and give them to him to read. He would then dictate the responses, which she wrote in steno, and later typed into the computer and sent the responses.

But nuns arenʼt cool today, especially on the internet, so they get ignored. Nuns are one of the types of women that otherwise enlightened people still think itʼs OK to marginalize. Sister Mary Kenneth Keller was the first person in the world to earn a doctorate in computer science, but there are plenty of people on Wikipedia, and elsewhere, who try to suppress knowledge of her contributions in the field.

A complicating factor is that a lot of the work that nuns did in computing was before Atari even existed, and itʼs hard for many people on the internet to imagine there were programmers before the internet, let alone before Atari. And certainly not women programmers. They didnʼt exist until the STEM campaigns of the late 1990ʼs, in their minds.

Still, some day Iʼd like to take Ms. Shaw to coffee to hear her stories about the early days of video game programming. I think her memories are probably worth bottling and saving for posterity.

❖ ❖ ❖

Itʼs still legal

Monday, November 30th, 2020 Alive 18,115 days

A cartoon cowboy saddling up in the Atari catalog

You can tell itʼs a childrenʼs game because thereʼs a cartoon.

You can tell itʼs 1978 because the cowboy has a cigarette.

❖ ❖ ❖

You belong in a museum

Saturday, February 22nd, 2020 Alive 17,833 days

An electronics museum exhibit at the Clark County Public Library

My local library sometimes has little museum exhibits in it. Today I noticed some new artifacts on display, including an Atari 2600 of the sort I played just last week.

❖ ❖ ❖

Sunday, December 16th, 2018 Alive 17,400 days

Annie inside the Atari cabinet

Whenever I break out the wood grain wonder, Annie comes to join me.

She doesnʼt always set up camp in the cabinet, though.

❖ ❖ ❖

Tuesday, December 11th, 2018 Alive 17,395 days

A fixed-up Atari

Cleaned up, cleaned out, re-wired, re-painted, and ready for some 1978 wood-grain fun!

❖ ❖ ❖

Sunday, December 9th, 2018 Alive 17,393 days

Henri manning the magnetic screwdriver

While I appreciate Henri trying to help me fix the Atari, it would probably go faster if he wasnʼt sitting on the multimeter.

❖ ❖ ❖

Tuesday, October 30th, 2018 Alive 17,353 days

Halloween video game

Darcie and I both took off of work for Halloween. So vou know I broke out the 2600 Haunted House cartridge for some Goosey Night gaming.

❖ ❖ ❖